Currently, feels like a cheap way to reduce player health. I feel like players should always have a chance to succeed/fail on their own merits, and so would recommend that these setups be toned down. In some cases, there's literally 0 time to react unless I quickly enter/exit (esp. Reactions: It's irritating to enter a room & get attacked before you even see what's going on.The game mode is a cool thought, but this is a case where it'd be better off integrated into the main game. I feel like forges should be standard rooms, like roulettes & shrines, giving the player an option to either buy a new weapon in a shop or keep + upgrade their current one. Will of the Kings: My preference is to play this mode now, in large part because of the forge mechanic, but I'm not convinced that it should be a separate game mode at all.It would also be awesome to see Light & Dark abilities as well since this is an Aeterna game. The only way to ramp it up currently is getting lucky through jinxes or items (notwithstanding 'immunity' defenses). Furthermore, we badly need 'defense' abilities. I want to see these as abilities in gemstones (e.g., electrical damage, slowing on enemies, etc.). We see things in-game like 'electricity,' curses, etc. Gem Abilities: A lot feels 'missing' from these right now.Would be great to add some environmental challenges &/or additional moves/abilities. Tyrants: Love the tyrant variants of the bosses (think they should be standard at a certain difficulty level), but also slightly disappointed that they're basically just. I have so little interest playing anything below 70 now, and yet a lot of seeds I'll never play are taking up space.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |